What it generates
Video clips, shader sources with full GLSL, plugin bundles you can drop in the library, 3D models (text or image to GLB), textures as PBR bundles (up to 5 maps — albedo, normal, roughness, metalness, emissive — wired straight to the model's slots), and sprite sheets as frame-packed atlases. Each output lands as a regular library asset — no special path, no separate inspector.
Workflow
Each library kind has its own AI panel — open the one you want, describe what you need, and run it. Previews appear in seconds for textures and sprite sheets, longer for video and 3D. The result lands in your library ready to use — as a clip source, a shader input, a material map, or whatever the kind implies. Jobs that fail before they render refund in full; cancel a running job and half the tokens come back.
Runs on tokens — 10,000 free on first sign-in
Every machine gets 10,000 tokens the first time it signs in — try AI gen live without paying anything. Tokens are the same pool that powers BrowserStream™, RTMP, and fan cam: pay-as-you-go, no AI-specific subscription clock. Buy more in packs whenever you want. Token packs expire 365 days from purchase and never auto-renew.
Tokens: shaders ~5, textures ~10, 3D models ~20–40, plugins ~2300, AI video metered on submit.
Yours to keep — with PRO
Generated assets land in your local library immediately. Saving them into a project, exporting them to disk, or publishing them to the marketplace requires Visualz PRO — free mode is for trying the generators live. Visualz doesn't hold anything in a cloud-only state.